![]() ![]() If you want WW2 combat, go with Panzer Elite or Steel Fury. Decent sim, comes in regular and Wapanese version - the latter has map editor. Honorable mention: Panzer Front for PS One. Looks promising and demo is available, but who knows. GHPC - new sim in development, modern tanks. Costs a lot, comes with complicated pirate protection. Steel Beasts Pro PE - not a game but a proper tank trainer. Looks very pretty, but I honestly don't know how playable it is right now. Guy named Zeewolf was making a massive mod for it, but mod is paywalled and guy has disappeared, dunno about the leaks. Very detailed, but with complicated squad control mechanics. Steel Armor (SABOW) - drive T-62 and M-60. Only problem is that AI is not very good. Vanilla is quite short, but mods are gigantic. Steel Fury Kharkov 1942 - one of the best WW2 tank sims. T-72 Balkans on Fire/Iron Warriors - decent one, but only three tanks, no interior views and peculiar combat. The I44 Shermans are too fast and accelerate when cornering. At the moment the Sherman models appear to be broken and no amount of code tweaking will make them move properly, the standard Sherman is too slow and tracks off to one side when driving. Am working to fix this so that the mod is compatible in all modes. In multiplyer mode I have noticed that an AI controlled tank has errors in the engine sound playback, it either stays in idle sound, running sound or no sound. This mod was made and tested in single player mode and works well in that mode. You can open the developer console where you may enter additional codes. Given that tanks battle mostly off-road I found this is an acceptable compromise until a proper off-road coefficient feature is created by the manufacturer. Repack By : CODEX Game Size : 6 GB Game: V 1. ![]() This means that on a hard sealed surface such as a highway or runway the tank is unlikely to reach its top reported historical on-road speed. Car Mechanic Simulator 2015 PC PS3 XBOX E3 2015 F1 2015-Yeni zellikler PC PS3 XBOX Farming Simulator 15. I have therefore adjusted the tank physx (vehicle handling) so that the tank is able to at least do its top reported off-road speed when off-road, downhill on smooth ground more is possible. This means that when a tank goes off-road the speed does not go slower to allow for the vehicle sinking into the softer ground. There is no off-road coefficient for tanks as there are for cars in ARMA3. Only one turret speed so unpowered and powered turret turn cannot be simulated. The automatic gear box does not move up through the gears like in real life but selects the 'best' gear even if that means going straight to top gear. The Arma3 Nvidia PhysX sytem has some inbuilt limitations that hinder the making of a perfect tank simulation:
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